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See also: GET IMAGE

GET BITMAP

The purpose of the GET BITMAP command is to store the contents of the screen in a variable, just the bitmap component so without color component. The syntax requires the point from which to start storing the image, whose dimensions are implicitly obtained from the variable. This command ssupports ATLAS and SEQUENCE version, so you can acquire a single frame from the screen.

SYNTAX

 GET BITMAP var FROM [x], [y]


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 background = NEW IMAGE(16, 16)
 GET BITMAP background FROM 0, 0


ABBREVIATION: GeBm

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

GET BITMAP ↔ GeBm

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
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