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See also: INKEY

KEYGET

The ''KEYGET' capture a single character typed by the user without having to press enter. In other words, the program is "listening" to the keyboard and, as soon as a key is pressed, "captures" it and stores it in a variable given as parameter.

Unlike the INPUT command, which requires the user to press enter after typing, KEYGET reads the character as soon as it is pressed. If no key has been pressed, KEYGET will wait. Finally, the captured character is stored in a string variable.

SYNTAX

 KEYGET variable


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 KEYGET var$
 PRINT var$;" pressed"


ABBREVIATION: Kyg

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

KEYGET ↔ Kyg

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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