The PALETTE
command allows you to define and modify the range of colors that can
be used to draw on the screen. You can give a number for each element of the
palette, sequentially. Thenumber is then used to refer to the specific color
when drawing shapes or objects. Thanks to RGB function you can change the
red, green and blue value of each color in the palette, allowing you to
create custom color combinations, provided that the hardware allows it.
The palette is applied immediately to all the graphic elements on the screen.
This allows you to define a color palette that adapts to the atmosphere
of the game, creating particular visual effects. It allows to
create transition effects between different colors, simulating for example
the passage of time or changes in state. Finally, it customizes the appearance
of the interface, making it more attractive and functional.
The maximum number of colors that can be defined in a palette varies
depending on the video chipset and the mode selected.
PALETTE c0[,c1[,c2[,...]]]
PALETTE WHITE, RED, GREEN, BLUE PALETTE RGB(0,0,0),RGB(255,0,0),RGB(255,255,255)
If you have found a problem with this keyword, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
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