Available on: c128

POINT AT

The POINT AT instruction allows you to draw a point on the screen, at the (x, y) coordinate. The color is the default color, the one set with the last INK / PEN command.

SYNTAX

 POINT AT ( [x], [y] )
 POINT AT(#x, #y)
 POINT AT(x, y)


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 POINT AT ( 42, 42 )
 POINT AT (42, 42)
 POINT AT (100, 100)
 POINT AT (x+1,y+1)


Used in:

ABBREVIATION: PtAt

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

POINT AT ↔ PtAt

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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