The SCALE
keyword allows you to scale the horizontal and vertical coordinates
before they are used for drawing. For speed reasons, scaling is done by applying
a multiplication factor as a power of two:
- 0 means x1;
- 1 means x2;
- 2 means x4;
and so on. The scaling is done when drawing the point on the screen, and not when
calculating the actual
coordinates. This means that the images will be subject to a "scanline" effect,
since the number of points drawn will remain the same. To apply a scale that respects
the number of points to be drawn, it is advisable to use the RESOLUTION
command.
SCALE w, h
SCALE 1, 0
Join BASIC 10Liner Contest with ugBASIC!
An interesting competition is held at the beginning of each year: the
BASIC 10Liner Contest.
It is possible to use ugBASIC to participate in the next
"BASIC10Liner" competition, in the following categories:
SCALE ↔ S#
If you have found a problem with this keyword, if you think there is a bug or, more
simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!
open an issue
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