Available on: all targets
See also: RESOLUTION

SCALE

The SCALE keyword allows you to scale the horizontal and vertical coordinates before they are used for drawing. For speed reasons, scaling is done by applying a multiplication factor as a power of two:

- 0 means x1;

- 1 means x2;

- 2 means x4;

and so on. The scaling is done when drawing the point on the screen, and not when calculating the actual coordinates. This means that the images will be subject to a "scanline" effect, since the number of points drawn will remain the same. To apply a scale that respects the number of points to be drawn, it is advisable to use the RESOLUTION command.

SYNTAX

 SCALE w, h


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 SCALE 1, 0


ABBREVIATION: S#

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

SCALE ↔ S#

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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