Available on: all targets
See also: BITMAP (constant)

SCREEN (constant)

Retrieves a bitmask with screen characteristics, such as whether or not TILE or BITMAP mode is available.

^ BIT POSITION ^ SYMBOL ^ MEANING ^ | 0 | TILEMAP | Is tilemap native? | | 1 | BITMAP | Is bitmap native? |

This can be verified with a simple bitwise comparison.



The SCREEN constant represents the capabilities of video chipset.

SYNTAX

 ... = SCREEN
 = SCREEN


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 IF SCREEN IS TILEMAP THEN: PRINT "tilemap is native!": ENDIF
 IF BIT BITMAP OF SCREEN THEN: PRINT "bitmap is available!": ENDIF


Used in:

ABBREVIATION: Sc

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

SCREEN (constant) ↔ Sc

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

open an issue BACK TO KEYWORDS