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See also: TEXTMAP AT

TEXTADDRESS

This is a variable (16 bit) that contains the actual address of the textmap, the video memory containing the various chars that makes a text on the screen in text mode. It could refer to a certain position in RAM memory or in a separate video memory. It depends on the computer you are programming.

It can be modified directly by using assignment, and can be read as any other variable. Note that no check is done when using this variable, so an invalid value lead to undefined behaviours. If you want to use a valid value please use the TEXTMAP AT command.

SYNTAX

 = TEXTADDRESS
 TEXTADDRESS = ...


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 actual = TEXTADDRESS
 TEXTADDRESS = &H8400


ABBREVIATION: Txa

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

TEXTADDRESS ↔ Txa

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
Thank you!

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