74 switch( resource->
type ) {
167 vic2_flip_image( _environment, &resource, NULL, NULL, 0, 0, _direction );
169 vic2_flip_image( _environment, resource, NULL, NULL, 0, 0, _direction );
void flip_image_vars(Environment *_environment, char *_image, char *_frame, char *_sequence, char *_direction)
Emit ASM code for FLIP IMAGE X/Y/XY/YX [image].
void vic2_flip_image(Environment *_environment, Resource *_image, char *_frame, char *_sequence, int _frame_size, int _frame_count, char *_direction)
void vic2_calculate_sequence_frame_offset(Environment *_environment, char *_offset, char *_sequence, char *_frame, int _frame_size, int _frame_count)