Available on: c128z c128 sg1000 zx c64 vic20 atari to8 c64reu plus4 pc128op mo5 cpc pc1403 sc3000 coleco coco3 msx1 coco
See also: COLOR SHADES (constant) RGB
Alias: BORDER

COLOR BORDER

The COLOR BORDER command allows you to redefine the color used by the graphics chipset for the border, where this is possible. "Redefinition" means assigning one of the possible colors to specific registers called "palette registers".

On some systems this is not possible at all, due to limitations of the chipset or the absence of registers or even of the border: for this reason, in such cases the command is ignored. On other systems this corresponds to the modification of specific registers, to which one of the available colors is assigned. On others it is possible to assign certain shades, which therefore go beyond the number of available colors.

Where it is possible to assign a shade, the value can range from 0 to the constant SHADES. However, it may be more practical to use the RGB function, which allows you to calculate the shade starting from the color components (red, green and blue).

SYNTAX

 COLOR BORDER value


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 COLOR BORDER #$1


Used in:

ABBREVIATION: CrBo

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

COLOR BORDER ↔ CrBo

Any problem?

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