Learn to Write (Retro)Videogames! new sei italiano?
Learn to Write (Retro)Videogames! new sei italiano?
Embark on a journey into the (retro)programming of three simple video games, three "easy pieces", which will help you become familiar with some basic concepts, to apply them to computers with limited resources.

The purpose of this book, therefore, is not just to illustrate a source code: instead it offers ideas for actively developing the three easy pieces.

Programming while reading.
Learn to Write (Retro)Videogames! new sei italiano?
Embark on a journey into the (retro)programming of three simple video games, three "easy pieces", which will help you become familiar with some basic concepts, to apply them to computers with limited resources.

This log contains only updates since the last released version (1.18).


  • BETA UPDATE [rev. 20251208] BETA


    commit: 02344efbd (on github)
    • Add support for GR PRINT / GPRINT #551
    • Added support for DEFINE GPRINT INLINE / EMBEDDED
    • Allow coexitence between double buffering and memory increase under pc128op
    • Increased bank availability under pc128op (up to 64 KB)
    • Refactorized PRINT RAW under ef936x
    • Refactorized PRINT under ef936x
    • Add support for STRIP with ID
    • Added preliminary support for STRIP on FLIP IMAGE (virtual SEQUENCE)
    • Added preliminary support for STRIP on LOAD ATLAS


Any problem?

If you have found a problem, if you think there is a bug or, more simply, you would like something to be improved, write a topic on the official forum, or open an issue on GitHub.
Thank you!