SPRITE (instruction)

The SPRITE instructions can be used to prefix one or more commands on specific hardware sprites. Commands can be specified, one after the other, after specifying which sprite to refer to. If the sprite number is omitted, it is assumed that the operations will be performed on all hardware sprites.

SYNTAX

 SPRITE index command1 [command2 [command3 ...]]
 SPRITE command1 [command2 [command3 ...]]


Legend
  • id : identifier
  • type : datatype
  • v : value
  • "..." : string
  • [...] : optional

EXAMPLE

 SPRITE 1 ENABLE MULTICOLOR
 SPRITE ON


ABBREVIATION: Spr

Join BASIC 10Liner Contest with ugBASIC!

An interesting competition is held at the beginning of each year: the BASIC 10Liner Contest. It is possible to use ugBASIC to participate in the next "BASIC10Liner" competition, in the following categories:

  • PUR-120 - A game in 10 lines of max 120 characters (w/abbrev.)
  • EXTREME-256 - A game in 10 lines of max 256 characters (w/abbrev.)
  • SCHAU - Any program in 10 lines of max 256 characters (w/abbrev.)
In order to reduce space you can use this abbreviation for this instruction:

SPRITE (instruction) ↔ Spr

Any problem?

If you have found a problem with this keyword, if you think there is a bug or, more simply, you would like it to be improved, open an issue for this example on GitHub.
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