ugBASIC
1.18
An isomorphic BASIC language compiler for retrocomputers
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c16 Directory Reference
Files
_build.c
_cleanup.c
_const.c
_define.c
_every.c
_init.c
_linker.c
_optimizer.c
_var.c
asciicode.c
back.c
bank.c
begin_gameloop.c
bell.c
bitmap_disable.c
bitmap_enable.c
blit_define.c
blit_image.c
boom.c
chain.c
clear.c
clear_key.c
cline.c
cls.c
collision.c
color.c
color_background.c
color_border.c
color_get.c
color_sprite.c
colormap_at.c
colormap_clear.c
cpuspeed.c
dload.c
double_buffer.c
dsave.c
end_gameloop.c
envelope.c
every_call.c
every_gosub.c
every_off.c
every_on.c
fast.c
flip_image.c
get_image.c
get_raster_line.c
hit.c
image_converter.c
image_get_height.c
image_get_width.c
image_size.c
inkey.c
input.c
input_string.c
instrument.c
jfire.c
joy.c
joy_analog.c
joy_direction.c
key_pressed.c
key_state.c
keyshift.c
mmove.c
move_tile.c
music.c
new_image.c
new_images.c
new_sequence.c
next_raster.c
next_raster_at.c
palette_extract.c
paper.c
pen.c
play.c
play_off.c
plot.c
pmode.c
point.c
point_at.c
put_image.c
put_key.c
put_tile.c
random.c
randomize.c
raster_at.c
read_data_unsafe.c
read_end.c
reset.c
restore_label_unsafe.c
scancode.c
scanshift.c
screen.c
screen_columns.c
screen_horizontal_scroll.c
screen_mode.c
screen_off.c
screen_on.c
screen_page.c
screen_rows.c
screen_swap.c
screen_tiles_get.c
screen_vertical_scroll.c
scroll.c
shoot.c
slice_image.c
slow.c
sound.c
sound_off.c
strig.c
sys_call.c
text_encoded_at.c
text_get_at.c
text_get_paper.c
text_get_pen.c
text_hscroll_line.c
text_hscroll_screen.c
text_vscroll_screen.c
tile_at.c
tile_get_first.c
tile_get_height.c
tile_get_width.c
tilemap_enable.c
tiles.c
timer.c
use_tileset.c
volume.c
volume_off.c
wait_cycles.c
wait_fire.c
wait_key.c
wait_key_or_fire.c
wait_ticks.c
wait_vbl.c
wave.c
xpen.c
ypen.c
Z:
ugbasic
ugbc
src
targets
c16
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